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This was shown in the tutorial, but there some additional facts worth mentioning. To connect to the server on your own computer, the default host name of "localhost" is sufficient. For a multiplayer game you will need to have from the person running the server the Internet address of the server, either a numeric address such as 11.22.33.44 or a name such as mysystem.mynetwork.net. The Name field is the name by which you identify yourself to the server operator; for an initial connection to a game it may as well be your ordinary name or user name (e.g., "david"), but if you are reconnecting to an existing game it needs to be the the ruler name of the empire ("caesar").
The Connect button will make the connection to the server. The Metaserver button will open the Metaserver Window.
![]() <review this text> As the window's title indicates, this dialog enables a connect This is opened from the Metaserver button of the Connect Window. When it is opened, the client sends a request across the network to the metaserver, which replies with status information for all running Freeciv servers on the Internet. The window then displays the information received. If you click on a server's line, its name/address and port number are copied into the Connect Window. The Update button re-requests the data from the metaserver. |
The main window is described at length in the tutorial, but there are a few elements that were not covered at that time.
<paragraph here: chatline and sending people messages>
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<paragraph here: viewing options>
The City dialog is covered in detail in the tutorial
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<review this text> This is opened from the main window Reports menu option City Report (or the F1 key). It shows all of your cities and one line of summary data about each. The "State" field is "Rapture", "Peace", or "Disorder" for the morale states "I Love The President Day", ordinary morale, and uprising, respectively; see that Mediolanum is in Disorder. The "Workers" field shows a count of the happy, content, and unhappy workers; notice that Mediolanum and Neapolis have unhappy workers, though Neapolis probably has an entertainer. If there are specialists, the numbers of entertainers, scientists, and tax collectors are shown. The "Surplus" field is the surplus counts in food, production, and trade; a glance at this will warn you of cities with negative net food supply. The "Economy" field is the trade division into gold, luxuries, and science; many cities have negative gold because taxes are low. If there are trade routes or pollution, they are shown in other columns. The "Food Stock" column shows the contents and size of the food store. The building or unit under construction is shown last, with its production points already complete, target production points, and "Buy" cost. The Center button centers the map on the city. The Popup button opens the City Dialog for that city. The Buy button is the same as pressing the Buy button on the selected city's window. The Change button is the same as pressing the Change button on the selected city's window; this means that you see a list of buildings or units, and must select one. The Refresh button requests that the server update the data in the list. The Configure button opens a window to configure this window. It allows you to regulate which of the possible columns are shown, or to what level of conciseness. |
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The Players window is opened from the main window menu. It shows all of the players in the game by ruler name and empire name; an asterisk beginning a ruler name indicates that it is an AI. Players will show up here even if you have not seen them within the game. If you have an embassy with that race, that column will have an X and the Intelligence and Meet buttons will activate those windows. The State column indicates whether, with regard to the current turn, that player is still moving or is done. Players currently connected by clients have their IP address listed; those not connected show how many turns they have been offline. The "Intelligence" button opens the Intelligence Window. The "Meet" button opens the Meeting Window.
2.1.9 Economy
![]() <review this text> This is brought up from the main window menu bar. It gives a summary of the empire-wide income and outflow of money. First it lists all of the types of buildings you have built, their count and their maintenance costs. Then it summarizes your tax income from all cities and your total building costs. The "Sell Obsolete" button goes through every city and sells the selected type of building, but only if the building is obsolete (for instance, as an ancient Barracks is made obsolete by the development of Gunpowder) or superseded by a Wonder of the World (as the Pyramids makes all Granaries unnecessary). The "Sell All" button sells all of that type of building, obsolete or not. |
![]() <review this text> This is brought up from the main window menu bar. It lists what type of units you have and how many of each you have; in the example it also shows an asterisk for Legion, Musketeers, an Galleon, showing that they can be upgraded. The "Upgrade" button offers you the chance to upgrade some or all of the selected unit types for a price, if units of those types are present in the city. Upgrading is possible for many units based on the rules, when the ability to make the better unit has been discovered (for instance, Settlers may be upgraded to Engineers once Explosives have been discovered). You might check this to be sure you don't have forgotten fortified ancient units in the modern age; for instance, that Legion is just wasting support with Armor units around. |
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The help window is displayed from the main window menu bar. There is help available in many categories, from units and buildings to concepts such as combat and happiness. Regardless of which category you select, the left edge scrollbar lists all of the help which is available, in all categories. Click on a unit name, building name, form of government, or whatever your interest is, to bring up its help page. The help pages themselves may contain scrolled data, as this does (note the scroll bar). Help pages for units and buildings list their critical statistics and technological prerequisites.
The help pages for buildings, units, and civilization advances include a map of the advances required to produce the item. Note that for the Transport you must have Magnetism, displayed in red, meaning that you don't know that advancement and aren't close enough to have it listed as an option for research; it is 15 research steps away from what you have researched already. Its predecessors are Physics and Iron Working; Physics is 13 steps in the future, but Iron Working is only one research step away, and indeed is marked yellow to say that it can be researched right now. The advances Bronze Working and Warrior Code have already been discovered.
You may use this interactively to plan your research. One of the prerequisites for Physics is Navigation; the graph shows that it is 9 steps away, but doesn't show what you need to get to it. A click on the Navigation box redisplays the window to expand its prerequisites. If showing the earlier advances would exceed the space in the window, the later ones are pushed off to the right; to get them back, click again on an intermediate advance (such as Navigation); its prerequisites will disappear, leaving room for those displaced.
![]() <review this text> This is opened from the Intelligence button on the Players window, only for a civilization with which you have an embassy. It shows some useful data about the race, mostly about the state of its civilization advances. Note the asterisk with Monotheism; that is an advancement that the other race has and you don't, so you know something you might want to bargain for. |
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The Meeting Window comes up from the Meet button of the Players window; recall that this is only available between human players, as the AI players don't do diplomacy. It automatically comes up for both players involved in the meeting, and both will then use his or her window to negotiate a treaty. The left column of the window has buttons with which the window user may offer gifts to the other player; the right column has buttons to request gifts from the other player. The center contains all of the clauses so far offered by either player.
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![]() <paragraph here: researching/goal/steps> Also note the "Help" button. Checking this will give you a help window on any advancement on which you click in the lower list, and also on any advancement you select in the Researching or Goal drop-down boxes. |
![]() <review text > A player may use the "Edit worklists" window to create, edit, and delete global worklists. As of version 1.11.4, a player may create up to 16 global worklists. Global worklists are intended to save time managing cities: instead of creating many identical city worklists, the player may create one global worklist and copy it to each city. |
![]() This shows the spaceship under construction and its statistics. Of particular interest is the success probability. |